I will be testing these slider's out tonight...going to lower the Pass Coverage for both CPU and Human on All-American and lower QB ability 5-15 points each which I think will create more under/over throws. Going to also raise WR catches a notch and INT's a notch. This allows for less unrealistic drops that are normally used as a placebo for bad throws.
Hope to get a realistic pass game for both the CPU and Human without having to sacrifice realism. If anyone is interested in trying the theory out let me know your results.
Difficulty: All American
Game Speed: Normal
Quarters: 7 Minutes
Penalties:
Offsides: 100
False Start: 100
Holding: 50
Facemask: 55
OFF PI: 100
DEF PI: 100
Clipping: 55
Int. Grounding: 100
Roughing the Passer: 100
Roughing the Kicker: 75
Custom AI (USER/CPU):
QB Accuracy: 45/35
Pass Blocking: 55/45
WR Catching: 65/55
RB Ability: 60/45
Run Blocking: 50/55
Pass Coverage: 45/35
Pass Rush: 65/45
Interceptions: 55/45
Rush Defense: 50/50
Tackling: 55/45
FG Power: 55/55
FG Accuracy: 50/55
Punt Power: 50/60
Punt Accuracy: 65/45
Kickoff Power: 55/60